Product Design

Hi, I'm Hadwei!
Featured Projects

SAISEI
Saisei is a modern fashion brand offering high-quality basics and luxury essentials. The client needed a clean, minimal, and premium eCommerce website that reflects their brand identity and provides a smooth shopping experience. My role was to redesign the UX flow, improve usability, and create a visually appealing UI that supports their brand tone.


Carolina Lemke
I designed the user experience (UX) and interface (UI) for Carlina Lemke Berlin's European B2B wholesale platform. The design is strategically focused on retailer efficiency, featuring a personalized dashboard for instant access to custom pricing and an optimized bulk-ordering system to streamline the distribution of their sunglass collection.




SAISEI
Saisei is a modern fashion brand offering high-quality basics and luxury essentials. The client needed a clean, minimal, and premium eCommerce website that reflects their brand identity and provides a smooth shopping experience. My role was to redesign the UX flow, improve usability, and create a visually appealing UI that supports their brand tone.



Carolina Lemke
I designed the user experience (UX) and interface (UI) for Carlina Lemke Berlin's European B2B wholesale platform. The design is strategically focused on retailer efficiency, featuring a personalized dashboard for instant access to custom pricing and an optimized bulk-ordering system to streamline the distribution of their sunglass collection.









The game immerses players in Neta’s urgent journey to capture her grandmother's memories. I was the sole developer, responsible for everything: concept, drawing, planning, game mechanics, and complete UI/UX design, transforming a personal, emotional challenge into a fully designed interactive experience.
Granny Mira


This case study presents my narrative video game, a project inspired by the true story of my grandmother’s Alzheimer’s diagnosis. The game immerses players in Neta’s urgent journey to capture her grandmother's memories. I was the sole developer, responsible for everything: concept, drawing, planning, game mechanics, and complete UI/UX design, transforming a personal, emotional challenge into a fully designed interactive experience.
Granny Mira







